Forest Area Iteration
Modelling / Texture / Shader / Layout

Project:DUNGEON SIEGE 3 (2011)
Developer / Studio: OBSIDIAN ENTERTAINMENT

During the production cycle of Dungeon Siege 3, my primary role was that of environment artist. Initial small areas are created for any given area to give it an overal starting place to begin collaborating on how the overall feel of a region show be. As the project progresses and new ideas are implimented in other areas, it tends to lend itself to back track to previous regions to see how to best improve and maintain consistancy throughout. The following is an example of the forest regions that I was involved with.


Initial Phase


After several revisions:


Close to completion: