Hometown
Los Angeles / Orange County California
Education
Art Institute of Orange County - California 2001 - 2004
Skillset: Modelling / Texturing, Conceptual Design and Storytelling.
Specialties
• Strong background in traditional art skill sets.
• Capable to see an idea from initial conception to final realization.
• Affinity for film and game art, with the ability to use the techniques learned from both industries to benefit the other in pipeline, aesthetics and quality.
Skills and Expertise
CG /// •3ds Max •Maya •XSI •ZBrush
2D /// •Adobe Photoshop •Adobe Premiere •Adobe After Effects •Nuke •Syntheyes
RENDERERS /// • VRay •MentalRay
SPECIALTIY /// •Tradition Art •Modelling / Texturing •Shading / Lighting • Conceptual Design
I have learned that my best lessons in life have come from those which challenge me to become better than I ever thought I could. Video game artist, turned film artist, turned freelance. I also believe it pays to learn as much as you can from whomever is willing, and even those that are not.
Character. Creature. Environment. Effects. Animation. Compositing. Editing. Lighting. Conceptual design. Cinematography. Overall direction. Just point your finger and tell me where to shoot ;) I am a generalist, with a specialty in modeling/texturing and conceptual envisioning and direction.
I have as recent begun to endulge myself in the creation of personal story and artistic endevours, taking what I have learned and finally applying it for my own efforts. But I always want to work with great people from whom I can always learn from, encourage, and share in creating something wonderful.
AFTER EARTH (2013)
CG Generalist
Modelling / Texturing / Shading / Layout
Directed by M. Night Shyamalan
STAR TREK INTO DARKNESS (2013)
Lead Asset Modeller / CG Generalist
Modelling / Texturing / Shading / Layout / Concept Design
Directed by J.J. Abbrams
SNOW WHITE AND THE HUNTSMAN (2012)
Lead Asset Modeller / CG Generalist
Modelling / Texturing / Shading / Layout / Concept Design l Lighting
Directed by Rupert Sanders
JOURNEY 2: The Mysterious Island (2012)
CG Generalist
Modelling / Texturing / Shading / Layout / Concept Design / Cloth Sim
Directed by Brad Peyton
GREEN LANTERN (2011)
CG Generalist
Modelling / Layout
Directed by Martin Campbell
DUNGEON SIEGE 3 (2011)
Senior Environment Artist
Modelling / Texturing / Shading / Lighting /VFX / 2ndary Concept / Editing
Published by Square Enix
ALIENS: Crucible (Unreleased)
Environment Artist
Modelling / Texturing / Shading / 2ndary Concept
Published by Sega
NEVERWINTER NIGHTS 2 : Storm of Zehir (2008)
Character Artist
Modelling / Texturing
Published by Atari
NEVERWINTER NIGHTS 2 : Mask of the Betrayer (2007)
Character Artist
Modelling / Texturing / 2ndary Concept
Published by Atari
NEVERWINTER NIGHTS 2 (2006)
Junior Character Artist
Modelling / Texturing
Published by Atari
STAR WARS: KNIGHTS OF THE OLD REPUBLIC - The Sith Lords (2004)
Intern
Modelling / Texturing / 2D Painting
Published by Atari
THE WARRIOR'S WAY (2010)
CG Generalist
Modelling / Texturing
Directed by Sngmoo Lee
THE PINK PANTHER 2 (2009)
CG Generalist
Water Simulation Layout
Directed by Harald Zwart
THE DAY THE EARTH STOOD STILL (2008)
CG Generalist
Modelling
Directed by Scott Derrickson
MIRRORS (2008)
CG Generalist
Modelling / Matte Painting / Matte Projection
Directed by Alexandre Aja
GET SMART (2008)
CG Generalist
Modelling / Texturing / Shading / Lighting / Animation / Camera Tracking
Directed by Peter Segal
RENDITION (2008)
CG Generalist
Concept and Layout Look Development
Directed by Gavin Hood
LIVE FREE OR DIE HARD (2007)
CG Generalist
Modelling / Texturing / Shading / Lighting / Animation / Camera Tracking
Directed by Len Wiseman
THE BLACK ANGELS - "DON'T PLAY WITH GUNS" Music Video (2013)
CG Artist
CG Look Development / Water & Glass Simulation / Compositing
Directed by Bo Mirosseni
OCEANICA (Unreleased)
Intern
Modelling / Texturing / Concept / Animation
ERA - Short Film (2013)
Director /CG Artist
Writer / Director / Pre thru Post Production
Directed by David Espinoza
SLEIGH BELLS - "RIOT RYHTHM" Unofficial Music Video (2010)
VFX Supervisor / CG Artist
CG Look Development / Modelling / Texturing / Animation / Compositing
Directed by Bo Mirosseni
MARKSMAN (2006)
Art Director
Modelling / Texturing / Set and Prop Design / Storyboard / Asset Coordination
Directed by Matt Stokes