AHSOKA (s1e6)
2023
Peridea Environment
The Peridea environment was initially built in Unreal Engine with Megascans assets for use on set within the Volume. After photography was completed, the sequence required further art direction, so the environment was rebuilt for traditional offline rendering. My work focused on asset refinement, rock and vegetation placement, and balancing the distant mountains with appropriate fog and cloud coverage across the sequence.